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Super Smash Bros. for Nintendo 3DS is the joint fourth installment and the first handheld game in the Super Smash Bros. series. Sora Ltd. and Bandai Namco Games developed these games.[3] It was developed at the same time as its partner game, Super Smash Bros. for Wii U, but Super Smash Bros. for Nintendo 3DS was released earlier due to earlier completion. It shares many similarities in terms of content as its partner game, but it has a few exclusives, most notably, the Smash Run mode. It can also connect with its partner game and transfer customized characters between each other, and the Nintendo 3DS can be used as a controller for the Wii U version. The game requires 9,108 blocks of memory on an SD Card, if downloaded from the Nintendo eShop.[4] Screenshots could not be posted to the game's Miiverse community[5] from an original Nintendo 3DS model, as the game's high processing requirements stopped Miiverse from being accessible when the game is active. The New Nintendo 3DS, however, could access Miiverse, due to its improved processing power.
Gameplay[edit]Super Smash Bros. for Nintendo 3DS features similar gameplay to its predecessors, although it most closely resembles the engine in Super Smash Bros. Brawl. For instance, air dodging has remained the same and Final Smashes and Footstool Jumping have returned, although random tripping has been removed.[6] The core gameplay of the Super Smash Bros. games consist of characters having percentages starting at zero. When they take damage, their percentages rise and they get more easily knocked away. A character is KO'd once that character is knocked far enough, beyond the blast line, indicated by a colorful explosion, falling in the background and turning into a star, or hitting the screen. Characters can attack with simple button commands. The button is used generally for standard attacks, and the direction of while button is pressed can dictate the direction, type, and strength of attack. Tapping while pressing initiates a Smash Attack, a strong move which is often used to score KOs. is used for special attacks, which can vary from character to character, although their up specials tend to be recovery moves. Players can shield to block attacks with . Grabbing, which can stop shielding or help position opponents, is done with . The trigger buttons have been switched from the previous Super Smash Bros. games, where one left should button is used for shielding while one right shoulder button is used for grabbing. Each character is given at least two jumps, activated by pressing , , or by pressing up on , which can be extended once with an up special move, usually. If players are knocked out of the stage, they can use these jumps to attempt to recover to the stage. Aesthetically, in the transition from Super Smash Bros. Brawl, the overall theme has been changed, with brighter and bolder colors, and character appearances and aesthetic details more closely matching the aesthetics of their series of origin. Due to the smaller screen size of the Nintendo 3DS compared to a television screen, Super Smash Bros. for Nintendo 3DS also features black outlines around each fighter. Players can adjust the outline from three options: thick, thin, and none. In addition, during a team match, regardless of the option, an outline corresponding to the team color surrounds the character, allowing players to choose any of the existing alternate costumes, rather than assigning a certain colored costume to that character to match the team color like in all previous installments. Customization/cross-connectivity[edit]
Players can customize each fighter by giving them equipment to increase specific attributes (attack, defense, or speed) while sacrificing others. Up to three pieces of equipment can be equipped at a time, and some items provide additional side effects to the fighter. Players can customize fighter's special attacks with one of three variations for each, provided that the variations are unlocked first. The Mii Fighters and Palutena, however, have custom special attacks that are completely original moves rather than variants of existing moves; these are unlocked from the beginning. Players can have up to ten custom characters saved at a time, though the player can have as many Mii Fighters as they want. Custom characters cannot be used in With Anyone online. Players can send customized fighters from one version to the other. Custom fighters transferred from one version cannot be edited on the receiving version, however. Additionally, by connecting the two games the player can use their Nintendo 3DS as a controller for the Wii U version[7]. Exclusive modes[edit]Smash Run[edit]
Link participating in a round of Smash Run. A new mode, Smash Run is a Nintendo 3DS-exclusive mode strongly resembling the City Trial mode from Kirby Air Ride while including elements of the Subspace Emissary mode from Super Smash Bros. Brawl. In this mode, players travel in a large maze-like map, fighting enemies from both Nintendo games and from Super Smash Bros. games, such as Magikoopas, Chandelures, Goombas, Shy Guys, and Kremlings. Before going into battle, players can equip powers, which have a variety of effects, such as being a more powerful attack, temporarily increasing stats, healing, or equipping the player with an item. The player can equip only a certain number of powers based on their weight, the maximum weight being determined by the player's current equipment and the fighter. While fighting, players can collect several items similar to patches. These stat boosts can increase attack power, special attack power, jumping, or movement speed; there are also special stat boosts which increase all stats. After five minutes, players are shown their final stats, courtesy of the stat boosts they collected, and they are pitted in one of several modes, similar to the Stadiums from City Trial, in which players must fulfill the given conditions to win. StreetSmash[edit]A game of StreetSmash. StreetSmash is another new game mode serving as the StreetPass functionality for Super Smash Bros. for Nintendo 3DS. Players compete against other player character's tokens with their own by charging into them to knock them off the stage. Players attack by holding down the to build up power, then letting it go and holding the Control Pad in a certain direction to charge forward into an opponent. Players can also shield by pressing , and can dodge by moving when shielding; pressing after dodging allows the player to counterattack. In StreetSmash mode players can either play against other players they have StreetPassed with or in practice mode; both allow the player to earn gold. Games & More[edit]Classic[edit]Mario, Diddy Kong, and Ike about to fight against giant Donkey Kong Like previous games in the series, Classic mode has the player travel through a series of challenges to reach the end. However, this mode is shorter than before, only being six stages long. Before starting, the player can adjust the difficulty level by betting gold, exactly like the Fiend's Cauldron from Kid Icarus: Uprising; a higher difficulty yielding better rewards. The player can also choose to lower the intensity below 2.0, but has to pay 5G for every level decrease that's made. Intensity level 2.0 doesn't require any gold to play. If at any point the player gets a game over, the intensity level automatically lowers itself by .5 if they decide to try again. However, the intensity will never drop below 2.0; if the player plays on a difficulty lower than 2.0 and gets a game over, the intensity also does not lower. Before each challenge, the player travels across a map, and they can select which challenge to face by taking one of the diverging paths colored by difficulty, with blue being the easiest, green being medium, and red being the hardest; opponents are based upon the characters the player has unlocked, and unlocking any characters allows the player to face them in Classic. After each match, the player can receive various rewards, including gold, trophies, and custom parts; the exact type of reward depends on the results of a roulette before the battle. As the intensity increases, so does the number of rewards. Classic Mode consists of six rounds: four are normal, the fifth involves fighting 10 enemies that are significantly easier to launch (either a 'team' of a character or the Fighting Mii Team), and the final round is a boss fight. The player can face either Master Hand or, if the intensity is 3.0 or higher, the player can choose a black path to fight both Master Hand and Crazy Hand. (If the intensity is 8.0 or higher, then only the black path will be available.) If the intensity is 5.1 or higher, the player must also fight the Master Core. The number of its forms the player will have to fight varies depending on the intensity level.
All-Star[edit]Bowser in the All-Star rest area All-Star mode also returns from Super Smash Bros. Melee and Super Smash Bros. Brawl and up to two players can play together locally just like the latter game. In this mode, players fight against every playable character (except for the Mii Fighters) until they reach the end; this time, however, characters are organized by time periods they were introduced in rather than by series. All-Star Mode is also available from the beginning of the game, though the player can only play against the default roster until every character is unlocked. After each match, players may be given a reward, and occasionally a trophy or custom part will appear in the break room. The break room also gives the player a Maxim Tomato, Fairy Bottle, and Heart Container to heal between matches; in the full All-Star mode, the player is given a second Heart Container. However, the items will not return once consumed unless the player starts over. When All-Star Mode is cleared, the player earns a trophy of an alternate color of their character rather than a Final Smash trophy like in the previous game. Like in Brawl's Boss Battles Mode, if the player runs out of time or loses their one stock, there are no continues and the player receives a Game Over, which leads to the results display screen showing the gold, Global Smash Power, score, power parts and custom parts that the player earned so far.
*- Only available in the full All-Star mode. Training[edit]Training also returns from previous games, identical to the previous games. Within Training, players can train against a computer opponent, and can automatically select items that appear, game speed, the number of CPU opponents, their behavior, and the current amount of damage for all players. The player can also adjust the camera view and toggle the info display at the top of the screen, as well as restart the session or quit. Stadium[edit]Mii Brawler in the Home-Run Contest Zero Suit Samus fighting against an army of Miis in Multi-Man Smash In Stadium mode, three different games are available: Multi-Man Smash, Home-Run Contest, and Target Blast. The Home-Run Contest works like in previous games, in that players have ten seconds to build up damage on the Sandbag before having to launch it as far as they can. Several tweaks have also been made to this mode from Super Smash Bros. Brawl, such as having a more durable shield. In Multi-Man Smash, the player fights against the Fighting Mii Team, consisting of Miis loaded from those on the player's system. The Miis are easier to launch in every mode aside from Cruel Smash, and sometimes platforms will appear with items on them. Two players can also play this mode together via local wireless. The options for this mode are the same as in the previous games, though with a brand new mode as well:
Target Blast functions like a combination of the Home-Run Contest and Target Smash in previous games. In this mode, players have ten seconds to attack and launch a bomb to destroy as many targets as possible; the countdown starts as soon as the player starts attacking. There are fourteen large, red targets and several more smaller, green amongst structures that must be broken through; a trophy, piece of equipment, or special move may also be among the targets. Also scattered throughout are explosives that can be detonated by having the bomb touch them. The player has two rounds to break as many targets as they can and accumulate the highest score possible. Vault[edit]Within the vault, players can view collected trophies, snapshots taken during play, and saved replays; listen to the game's music and voices in the sounds menu; view records; and view a series of tips. Trophies[edit]
There are a total of 707 trophies in the 3DS version. Within the trophies menu itself, players have the option of viewing their collected trophies or earning more by either buying them in the shop or by playing the Trophy Rush minigame. Donkey Kong in the Trophy Rush minigame In Trophy Rush, the player must pay gold to increase the amount of time they spend in the minigame, the minimum being thirty seconds and the maximum being 2:30. In the game itself, players must attack crates and rock blocks as they fall from above to destroy them; destroying multiple consecutively creates a chain that increase the player's score. Bomb blocks also fall and explode after three seconds. Destroying the falling blocks builds up a meter that, when full, initiates 'Frenzy', in which gold, trophies, and on occasion custom parts fall from above for the player to collect. If the blocks and crates reach above a certain point or the player falls off the stage, the stage disappears, clearing the board and, in the case of the former, costing the player time. Challenges[edit]
Also returning from Super Smash Bros. Brawl are Challenges. In this mode, players are given a board of challenges which can be completed by clearing the given criteria. Clearing a challenge unlocks a picture on the top screen as well as a trophy, custom part, stage, CD, Smash Run power, or Poké Ball Pokémon. Completing a certain number of challenges on a given panel unlocks a new panel of challenges. Occasionally the player will also be rewarded with a Golden Hammer, which can be used to automatically clear a challenge. Online[edit]Online menu. This game features online play similar to Super Smash Bros. Brawl in that players from all over the world can face others in matches. When playing With Friends, players can customize the rules to their liking. When playing With Anyone, two basic options are available: For Fun and For Glory. In For Fun mode, players battle on randomly-selected normal stages, excluding Final Destination, with all items turned on. Losses are not recorded in this mode. In For Glory mode, players only play on the flat, Final Destination versions of stages, without items. Players can either play standard Smash or Team Smash matches in both modes, and For Glory offers a 1-on-1 mode as well. Conquest became available in the Nintendo 3DS version through an update on September 15, 2014 in Japan, and October 2, 2014 in all other regions. Conquests pit some of the game's various characters against each other, and players who win battles with them in With Anyone mode will add points to that character's score. After a few days, the winning fighter is revealed, players who took part in the conquest by playing as that character get rewarded with gold, and the next conquest begins. Spectate mode allows players to view matches and bet gold on their outcome, view replays of past online matches, and view a map showing the players currently online. As of version 1.0.5, there is also a Share mode, which allows players to send and download screenshots, replays, and Mii Fighters from around the world. Players can share their Mii Fighters and replays with friends or post them to the server, while snapshots can also be posted to Miiverse. When searching for replays players can search by their creator (self, anyone, or friends), location, mode, stage, and character; when searching for snapshots or Mii Fighters, players can search by creator, location, and, in the case of Mii Fighters, the type of fighter. Rather than an online leaderboard, the game makes use of a different type of ranking system, called 'Global Smash Power'. A player's GSP score is recorded for each of the various single-player modes, the number indicating how many players around the world they outrank. Playable characters[edit]It has been requested that this section be rewritten. Reason: previous Super Smash Bros. articles use original character descriptions as opposed to Trophy descriptions Complete character select screens, including downloadable content. Counting the three types of Mii Fighters as individual characters, the Koopalings and all downloadable content, Super Smash Bros. for Nintendo 3DS features a total of 58 playable characters, the roster being consistent across both games. The base roster consists of 51 characters (counting each Mii Fighter), featuring 36 returning characters and 15 new ones. In addition, 36 characters are available by default, while 12 more can be unlocked, and Mii Fighters can only be chosen when one is created. Finally, seven characters have been released as downloadable content: returning fighters Mewtwo, Lucas, and Roy, and newcomers Ryu, Cloud, Corrin, and Bayonetta. The character selection screen is divided up into two sections: Original Fighters, characters already part of the core game, and Extra Fighters, characters purchased as downloadable content. To keep the rosters consistent across both games, certain characters and features have been removed, partly due to limitations with the Nintendo 3DS hardware. One of the removed features was mid-battle transformations, leading to Charizard, Sheik, and Zero Suit Samus to be added as separate characters. NOTE: Characters in italics are newcomers.
*Duck Hunt is referred to as Duck Hunt Duo in PAL regions. Unlocking criteria[edit]
Other characters[edit]Character movesets[edit]
Stage cameos[edit]
Stage bosses[edit]
Smash Run enemies[edit]Mario series[edit]Donkey Kong series[edit]The Legend of Zelda series[edit]Metroid series[edit]Yoshi series[edit]Kirby series[edit]Pokémon series[edit]Mother series[edit]Ice Climber[edit]Kid Icarus series[edit]Pikmin series[edit]Rhythm Heaven series[edit]Find Mii[edit]Sonic the Hedgehog series[edit]Mega Man series[edit]Pac-Man series[edit]Super Smash Bros. series[edit]Stages[edit]There are 42 stages in this game, with most of them being based on handheld games. Each stage has two songs, with players being able to play the alternate song by holding the button while selecting a stage. Additionally, players can toggle between playing on 'Final Destination' variations of all stages (represented by a 'Ω') in addition to playing on the standard versions, being a flat course with no obstacles or other platforms. Stages listed in italics are unlockable. Extra Stages are downloadable stages that are either bundled with certain DLC characters or can be purchased individually, with the exception of Duck Hunt, which is added to the game for free through a software update.
† - Stages that also appear in Super Smash Bros. for Wii U Unlocking criteria[edit]
Items[edit]Super Smash Bros. for Nintendo 3DS features many new items. Normal items[edit]75 items, 26 of which are new, appear in this game. New items[edit]Returning items[edit]Assist Trophies[edit]In both games, Assist Trophies return. 37 Assist Trophies are featured, of which 21 are new, and the other 18 are returning from Super Smash Bros. Brawl. New Assist Trophies[edit]Returning Assist Trophies[edit]
Pokémon[edit]In Super Smash Bros. for Nintendo 3DS, this set of 40 Pokémon, 23 new features more focus on the fifth and sixth generations, but still contains Pokémon from previous generations. The Wii U and 3DS versions have the same amount of Pokemon. Several Pokémon such as Chikorita, Munchlax, Piplup, and Torchic, however, have been removed or replaced from the previous games. New Pokémon[edit]Returning Pokémon[edit]
Reception[edit]Super Smash Bros. for Nintendo 3DS has been generally praised by critics for taking the Super Smash Bros. formula and successfully putting it on a handheld device, as well as for the amount of content it has and the variety of customization options. The version-exclusive Smash Run mode has also met positive reception as a nice diversion from the standard gameplay. The graphics and gameplay have received overall praise, though several critics have noted issues with the game's controls, as well as the Nintendo 3DS's screen size being too small to keep track of the gameplay. The online mode has also been a point of contention, being prone to slowdown and input lag.
Sales[edit]Within two days of its Japanese release, Super Smash Bros. for Nintendo 3DS sold over one million copies[8], combining both physical and digital sales. Sales of the physical game totaled at 944,644 units for its launch[9], selling through 93.45% of its initial shipment[10]. The game was also the highest-selling game that week in Japan.[11] Additionally, the game sold 705,000 copies in two days on its launch in the United States.[12] On October 7th, 2014, four days after the international launch of the game, Nintendo announced that Super Smash Bros. for Nintendo 3DS had sold over 2.8 million copies worldwide.[13] On October 29, 2014, it was announced that the game had sold 3.22 million copies worldwide since its original Japanese release.[14] Awards and Honors[edit]At The Game Awards 2014, the Nintendo 3DS version received nominations for the 'Best Mobile/Handheld Game' and 'Best Fighting Game' awards. However, it did not win either of these awards.[15] Demo[edit]A downloadable demo for Super Smash Bros. for Nintendo 3DS was released on the Japanese Nintendo eShop on September 9, 2014, and was released internationally on September 19; however, select Platinum rank Club Nintendo members who achieved the status during the 2013-2014 year and have registered a Nintendo 3DS and software were e-mailed four download codes for an unlimited use version of the demo[16]. The demo requires 1016 blocks of space[17] and the public version has 30 uses[16]. The only mode available for play in the demo is Smash, playable both in solo and multiplayer via Download Play, though in the Games and More menu players can access the Tips option.[18] Only Mario, Link, Pikachu, Villager, and Mega Man can be used in the demo[19]. Each character also has only three alternate costumes available. The only stage available for play is Battlefield, both in normal and 'Final Destination' form. A select number of items appear, though only when playing on normal Battlefield, and each match is by default a two minute time match.[20] Updates[edit]Note that the latest version of the game is required for online play. Most updates also invalidate replay data saved before the release of the update and therefore cannot be viewed. 1.0.1[edit]Release date: September 13, 2014 (Japan) 1.0.2[edit]Release date: September 19, 2014 (Japan), October 2, 2014 (international) 1.0.3[edit]Release date: October 17, 2014 1.0.4[edit]Release date: November 18, 2014 If players access their game data after updating to version 1.0.4, they will be required to have the update. If the update gets deleted, the game will no longer allow the players to access their game data until it's reinstalled; if the update isn't reinstalled, players will play a new game that never saves. 1.0.5[edit]Release date: February 10, 2015[28] 1.0.6[edit]Release date: April 15, 2015[29] If players access their game data after updating to version 1.0.6, they will be required to have the update. The update is also required to use any of the DLC contents that the players have purchased. 1.0.7[edit]Release date: April 23, 2015 1.0.8[edit]Release date: June 14, 2015 1.1.0[edit]Release date: July 30, 2015 1.1.1[edit]Release Date: September 30th, 2015 1.1.2[edit]Release date: October 8, 2015 1.1.3[edit]Release date: December 15, 2015 1.1.4[edit]Release date: February 3, 2016 1.1.5[edit]Release date: March 15, 2016 1.1.6[edit]Release date: May 20, 2016 1.1.7[edit]Release date: July 18th, 2017 amiibo[edit]Facing an amiibo (FP) in battle. Customizing an amiibo. As of the version 1.0.5 update, Super Smash Bros. for Nintendo 3DS, like the Wii U version, supports amiibo functionality, though only with New Nintendo 3DS systems; a peripheral was later released to add compatibility to the other Nintendo 3DS systems[35], and amiibo compatibility in this game for these systems was added in the 1.0.8 update. Both games are also the first games for their respective consoles to feature amiibo compatibility. The Super Smash Bros. line of amiibo launched alongside the Wii U game as the first line of amiibo figurines; the Super Smash Bros. line is being released in waves, with every fighter planned to receive an amiibo.[36] Using these figures in-game allows players to have the figure's character appear as a type of computer player called a 'FP' ('Figure Player') and fight, either with or against the player. When the amiibo is initially scanned, it starts at level one, and every time an amiibo competes in battle, it increases its level and battle stats, the highest level being fifty. From the amiibo menu, the player can customize their amiibo by setting its owner and giving it a nickname and alternate costume, and change it special moves and statistics by feeding it equipment. amiibo learn to fight based on the player's playstyle, emulating the player's fighting style and adapting to it as it grows; this growth continues even after the FP has reached level fifty. The FP's stats are saved to the amiibo itself, allowing the player to use their individual amiibo on any copy of the game. Finally, amiibo also collect gold and items such as trophies, equipment, and custom moves as it battles, which can be obtained from the amiibo menu. Soundtrack[edit]The cover to the soundtrack.
A two-disc soundtrack for Super Smash Bros. for Nintendo 3DS / Wii U was released exclusively on Club Nintendo. Members who registered a copy of both the Wii U and Nintendo 3DS game before January 13, 2015, can obtain a copy of the soundtrack.[37] The red disc contain tracks from the Nintendo 3DS game, while the blue disc contain tracks from the Wii U game.[38] Pre-release and unused content[edit]
According to Masahiro Sakurai on Famitsu, he was planning on adding the Ice Climbers for Super Smash Bros. for Nintendo 3DS / Wii U, but despite the characters running without problems on the Wii U version, the team had trouble getting the Ice Climbers working in the Nintendo 3DS version due to issues on the hardware power.[39] However, remnants of their chant in the game can be found through a glitch.[40] Staff[edit]
Glitches[edit]
Gallery[edit]
Media[edit]
Names in other languages[edit]
External links[edit]References[edit]Super Smash Bros. for Nintendo 3DS's page on other NIWA wikis:
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