Autodesk 3ds Max 2009 Material Library Download

09.08.2019
  1. 3ds Max 2009 Material Library Download
  2. Autodesk 3ds Max 2009 64-bit Architectural Materials Library Download
Autodesk 3ds max 2009 64-bit architectural materials library download
3DS Max File
Filename extension.3ds
Internet media typeapplication/x-3ds, image/x-3ds
Magic number4D 4D (hex), MM (ASCII)
Developed byAutodesk Inc.
Type of format3D file formats

Autodesk Showcase Viewer 2010 - free viewer for Showcase scenes (.A3S,.APF), Win32: 733MB: 1.5.2009: Autodesk Showcase Viewer 2012. How do I remove Autodesk 3ds Max 2009 64-bit Additional Maps and Material Libraries? Quickly and completely remove Autodesk 3ds Max 2009 64-bit Additional Maps and Material Libraries from your computer by downloading 'Should I Remove It?' , its 100% FREE and installs in seconds (click the button below). Mar 28, 2016. Hi Everyone, We're pleased to make the full material library available for you to download. This is the complete material collection and includes all of the evaluation materials that come with the Iray for 3ds Max plugin. Mi Dev Forum User. Join Date: Jun 2009; Location: Varna, BG; Posts: 912.

3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software.

It was the native file format of the old Autodesk 3D Studio DOS (releases 1 to 4), which was popular until its successor (3D Studio MAX 1.0) replaced it in April 1996. Having been around since 1990 (when the first version of 3D Studio DOS was launched), it has grown to become a de facto industry standard for transferring models between 3D programs, or for storing models for 3D resource catalogs (along with OBJ, which is more frequently used as a model archiving file format).[1]

While the 3DS format aims to provide an import/export format, retaining only essential geometry, texture and lighting data, the related MAX format (now superseded by the PRJ format) also contains extra information specific to Autodesk 3ds Max, to allow a scene to be completely saved/loaded.[2]

Structure[edit]

3ds is a binary file format.

3ds Max 2009 Material Library Download

The format is based in chunks, where each section of data is embedded in a block that contains a chunk identifier and the length of the data (to provide the location of the next main block), as well as the data itself. This allows parsers to skip chunks they don't recognize, and allows for extensions to the format.

The chunks form a hierarchical structure, similar to an xml DOM tree. The first two bytes of the chunk are its ID. From that value the parser can identify the chunk and decide whether it will parse it or skip it. The next four bytes contain a little-endian integer that is the length of the chunk, including its data, the length of its sub-blocks and the 6-byte header. The next bytes are the chunk's data, followed by the sub-chunks, in a structure that may extend to several levels deep.

Below is a list of the most common IDs for chunks, represented in a hierarchical fashion depicting their dependencies:[3][4]

Shortcomings[edit]

It has been pointed out that, despite its popularity, the format may not be the most suitable for 3D data exchange. Some of the disadvantages mentioned are:[5]

  • All meshes must be made of triangles.
  • All texture filenames are limited to the 8.3 DOS format.
  • The number of vertices and polygons per mesh is limited to 65536.
  • Accurate vertex normals cannot be stored in the .3ds file. Instead 'smoothing groups'[note 1] are used so that the receiving program can recreate a (hopefully good) representation of the vertex normals. This is still a hold-over legacy for many animation programs today which started in the 1980s (3DS MAX, Lightwave and trueSpace still use smoothing groups, and Maya did up to v2.51).
  • Object, light and camera names are limited to 10 characters. Material names are limited to 16 characters.
  • Directional light sources are not supported.

Autodesk 3ds Max 2009 64-bit Architectural Materials Library Download

Notes[edit]

  1. ^Smoothing groups (read about surfaces on Elements of Mesh Modeling for the rationale of their use) are stored as a bit field, with 4 bytes (a long int) for each face, thus allowing up to 32 (4×8) smoothing groups per face.

References[edit]

Autodesk
  1. ^'Okino's 3D Studio .3ds Exporter'. Okino Computer Graphics. Retrieved 23 January 2019.
  2. ^'.3ds (3119 views - Formats de fichiers 3D)'. Part Community. Retrieved 23 January 2019.
  3. ^Spacesimulator.net - 3ds format file reader, loader, by Damiano Vitulli
  4. ^The Labs: 3DS Specifics (now via Internet Archive)
  5. ^3D Studio .3ds Geometry Export Converter

External links[edit]

web pages
  • 3D Studio Mesh (3DS, PRJ) Files — Autodesk Knowledge Network
  • 3DS parsing tutorial, by Amir 'Genjix' Taaki
  • Spacesimulator.net - 3ds format file reader, loader, by Damiano Vitulli
  • The Labs: 3DS File Format, by Jeff Lewis. Link now via Internet Archive.
  • lib3ds: C library for loading/saving 3DS files, LGPL license
text-file references
  • Jim Pitts (18 December 1994). '3D Studio File Format'. Archived from the original on 2009-04-04.
  • Martin van Velsen and Robin Fercoq (January 1997). '3D-Studio File Format'. (based on documentation by Jim Pitts)
  • Jochen Wilhelmy (1997-06-08). '3D Studio File Format Information'. Archived from the original on 2009-04-04. (based on documentation by Christophe Chabanois, Jim Pitts and Niklas Beisert)
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